This week in games: Logitech acquires Astro, Steam’s getting a big redesign, and more
Icewind Dale 2 will never get an Enhanced Edition release? Say it ain’t so.
That news, plus Wolfenstein‘s new German-loving game show, a glimpse of Steam’s upcoming UI overhaul, Logitech’s $85 million Astro acquisition, the death of Tony Hawk HD, the long-awaited release of Just Cause 3‘s multiplayer mod, and more.
This is gaming news for July 10 to 14.
Maybe it’s because I already know what to expect from Wolfenstein II: The New Colossus and thus don’t really mind the lack of in-game footage, but I’m really enjoying Bethesda’s live action, alt-1970s trailers. The latest? A gameshow called German…or Else! Title is pretty self-explanatory.
The memory remains
If you were holding out hope that Icewind Dale 2 would receive the same Enhanced Edition treatment as other Infinity Engine titles, you’d better sit down for a second: It’s not happening. Or at least, it’s probably never happening.
The reason? As Beamdog’s Trent Oster told Kotaku this week, the source code is missing. “We’ve searched all the archives we have access to, including all the data handed over to Wizards of the Coast from Atari and there is no source code for Icewind Dale II.” Obsidian doesn’t have a copy either. It’s just gone, and with it any hope for an Enhanced Edition.
The original is still on sale from GOG.com though, and mods will get you 99 percent of the way there. It’s just a bit more hassle.
Crypt of the Necrodancer’s expansion Amplified has been in Early Access for a few months now, but it’s finally out out as of this week. New character, new zone, new music, and a new trailer for this prequel DLC to one of the top 10 PC games of 2015:
Collectors, beware: In a move that’s becoming all-too-familiar in our digital era, a game is disappearing from Steam next week. This time around it’s Tony Hawk’s Pro Skater HD. Don’t shed too many tears, as it’s a pretty garbage remaster of some excellent games, but those who want to preserve a bit of gaming history can grab it for $2 until it’s retired on July 17.
Full Steam ahead
This is more than a little niche, but if you’re interested in where Steam might go in the months and years ahead PC Gamer dug up this talk from Unite Europe discussing an upcoming overhaul of the Steam Client. It’s “probably far overdue,” as Valve’s Alden Kroll says in the vid. Skip ahead to 21:50 for the client-specific stuff, which includes a more reactive Library tab and new game launch pages.
Big news in gaming peripherals this week, as Logitech announced it acquired Astro for a cool $85 million. That includes the current roster of Astro headsets—the A40, A50, and the newly-released A10. Apparently Astro will focus more on the console market while Logitech focuses on PCs, though how hard that split will be? Hard to tell, since Astro’s A50s are also a staple of many PC gamers. Interesting, in any case.
Poor Dark Elves. So unfairly maligned just because they like wearing black, spiky armor and lighting things on fire, and also probably because they own crazy five-headed dragons.
We recently heralded NieR: Automata as one of the best games of 2017 thus far, but with one major caveat: It’s busted. The game, as shipped by Square, is broken and borderline-requires the use of a fan-made patch to work. And hey, the fan-made patch is excellent and well-maintained, but it shouldn’t fall to fans to fix a game. So why is it taking so long? Hard to say, though Square this week pinned the blame on hardware manufacturers. Eurogamer has Square quoted saying:
“Square Enix and PlatinumGames are working with PC device manufacturers, like AMD, to address the issues with the Steam version of the game because some of the issues are not what Square Enix and PlatinumGames alone can resolve fundamentally.”
Hard to believe a fan could patch out the game’s issues and Platinum somehow can’t but…
Party like it’s 1998
StarCraft: Remastered is about a month away from release, and it looks like Blizzard has an interesting treat in store as we get closer—a retrospective on StarCraft’s development, starting this week with Episode 1: Creating a Classic.
Come for the promise of good stories, stay for the pictures of 1990s-era nerddom.
Closing out this week: Just Cause 3 multiplayer. Why the game didn’t launch with official multiplayer I don’t know, after the success of Just Cause 2’s multiplayer mod and the subsequent hiring in-house of that team. But it didn’t, and it’s fallen to another group of modders to carry on that work.
It looks like they’ve done a solid job, and the mod’s set for an official 1.0 release on July 20.